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Diablo iv world and lore panel
Diablo iv world and lore panel





diablo iv world and lore panel

This is boarded by the Sea of Light, while the western landmass is bordered by the Great Sea. The eastern landmass is referred to as the Eastern Continent. Maps of Sanctuary depict two major landmasses, separated by the Twin Seas. Winter can be harsh, but those who survive the winter fever retain the strength of the madness it brings. On the last day of harvest season, the wisest folk lock their doors, hang their wards, hide under their beds, and wait for dawn.

diablo iv world and lore panel

Harvest is carried out in the former, in order to survive the rigors of the latter. Sanctuary has seasons such as autumn and winter, both of which occur late in Sanctuary's calendar year. The world possesses a single moon that has lunar phases. Some of Hell's most dangerous creatures have made their way into this world. At times, over the centuries, Sanctuary and Hell touch in a manner that allows the summoning of demons into the mortal realm to be easier than it might otherwise be. The Priests of Rathma believe that Sanctuary lies upon the back of Trag'Oul. It resides in a pocket dimension, separate from both Heaven and Hell. The forces that shape Sanctuary are unknown to most of its denizens. Even the wealthiest areas in Sanctuary are challenging to exist in. Filled with horrific monsters, one must be merciless towards their enemies if they are to survive in this world. Its biomes range from frigid mountains to sand-swept canyons. Sanctuary is a large world, and a harsh, dark, and unforgiving one. Map of Sanctuary before the destruction of the Worldstone To protect it, you must cross many lands. Every creature, every plant, and every culture can serve us, willingly or not, in our goal to aid the Lords of the Burning Hells."

diablo iv world and lore panel

With more details coming in for Diablo IV stay tuned to WellPlayed for all the bloody details as they develop."The world around us is a vault of riches waiting to be plundered. Visually the game is looking stunning, beautiful landscapes and blood soaked towns litter the world we will be exploring with friends (light MMO elements are confirmed!) as well as mounts to help you traverse and PvP! Hardcore customisation is also back with rune wards and a very big focus on Diablo II style builds that really focus on ways to play that are varied and distinct. Also with day and night cycles filled with hundreds of dungeons to explore and some gnarly shit to kill.ĭuring the in depth panel the development team have confirmed that the new iteration is truly bringing back the darkness, gone are the pretty colours of Diablo III, we are getting nasty here folks. On top of that we’ll have five huge distinct regions with a focus on open world and non-linear story evolution with the burning desert of Kehjistan, werewolf-infested forests of Scosglen, the harsh wilds of the Dry Steppes, Fractured Peaks and battling the infestation in the swamp lands of Hawezar.

  • Druids – Savage shapeshifters who fluidly transform between werewolf, werebear, and human forms to unleash a cataclysm of nature’s fury on the forces of the Burning Hells.
  • Sorceresses – Shape the elements to obliterate their foes, chilling their foes until they freeze and shatter, electrocuting them with bolts of lightning, or raining flaming meteors from the sky.
  • diablo iv world and lore panel

  • Barbarians – Bring the power of the new Arsenal system in battle, arming them with the ability to carry and rapidly switch between four different weapons at a time by assigning them to individual attacks.
  • As of now, we have confirmation of five classes including:







    Diablo iv world and lore panel